Keep in mind that the camera is rotating around the object. Usually, it happens vice versa when shooting in a studio.
I decided to create such animation just for the sake of fun.
Also, it's worth mentioning, that the Texture Coordinate for an HDR map is set to Camera. This allows to hold the current view and remain unmoved during the camera travel. This way all reflections on the ring stay in the same position.
You can use the scene in commercial projects, though, please, do not sell it anywhere and don't modify the scene in order to sell it.
I'd appreciate any links to your works where my digital products were used. Thank you and have fun!
Let me know if you need any help.
If you have any questions, please email me: firstname.lastname@example.org
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Ring model for Blender plus a lighting set and animated camera